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Check, checkmate and draws

How you win, how you draw, and the dreaded back-rank mate.

Check and checkmate

A king is in check when an enemy piece attacks it. There are three ways out: move the king, capture the checking piece or block the check with a piece.

If none of the three is possible, it is checkmate and the game is over.

The back-rank mate

A castled king with its three pawns unmoved can get trapped on the back rank. Before launching an attack, give your king a “window” by moving one of those pawns.

Mate in one move.

Draws

The game ends in a draw when:

  • Stalemate: the side to move is not in check but has no legal moves.
  • Insufficient material: neither side can deliver mate (for example, king versus king).
  • Threefold repetition of the same position.
  • The 50-move rule without captures or pawn moves.
  • Agreement between the players.

In games with a clock, if you run out of time you lose, unless your opponent does not have enough material to mate you: then it is a draw.

Next: Basic mates: queen and rook →